Thursday, June 27, 2013

Super Paper Pool out now on Google Play!

In addition to the iOS release, Super Paper Pool is also now available for FREE for all Android devices. Get it on Google Play here!

Super Paper Pool released on iOS!

Super Paper Pool is now available worldwide on the App Store. Get it here!

The free Android version should arrive later today.

Tuesday, June 18, 2013

Super Paper Pool - Coming June 27

We're excited to announce that Super Paper Pool is nearing completion and will be available June 27 on both the App Store (iOS devices) and Google Play (Android devices).

Super Paper Pool is a mini-golf/billiards mashup set in a lush panoramic world created from construction paper. Players challenge themselves and each other to complete each table (level) in as few shots as possible. Check out the trailer to see the game in action:

Are you a member of the press and would like an advanced review copy of Super Paper Pool? Please contact me either via email ( or twitter (@onesidesoftware). See the Press Kit for more screenshots and information.

Wednesday, May 8, 2013

Paper Pool - Coming soon for iOS and Android

We are excited to announce that our new game Paper Pool is coming soon for iOS and Android!

Ever wish you could play with the stars in the sky? Now you can! Equal parts planning and execution, Paper Pool is mini-golf combined with billiards and set in a lush panoramic world created from construction paper.

From the creators of the hit mobile game Drawdle, Paper Pool offers a fresh challenge for billiards experts and novices alike.

Screenshots and trailers coming soon, stay tuned.

Monday, May 6, 2013

Announcement right around the corner

I've posted some screenshots of Sunset Pool back in March, but now we are close to being ready to make a formal announcement soon. Watch this space, and in the meantime here is a bonus screenshot of a new area:

(click to enlarge)

Friday, March 29, 2013

Sunset Pool Screenshots

Here are a pair of new screenshots from Sunset Pool (our upcoming mobile game). The first is a larger level in the "Dusk" set of the first episode. Though the level is large and has plenty of spikes, its object shapes are close to their respective goals, limiting the level's difficulty.

(click to enlarge)
The second level is taken from the "Nightfall" set of the same episode (I call them episodes development thanks to playing too many id software games as a kid. I have a feeling I'm not alone).

(click to enlarge)
Both of these screenshots will be submitted to Screenshot Saturday on when it goes live in a few hours, along with an animated GIF of an in-game sunset.